AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games on Android in Central America: Q3 2021
Explore the performance of the top 5 Apple Arcade games on the Android platform in Central America during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 Apple Arcade games on the Android platform in Central America showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Sonic Dash Endless Runner Game by SEGA saw a notable increase in weekly downloads, peaking at approximately 165K in the final week of August. Weekly revenue fluctuated, with a peak at around $422 in the last week of September. The game’s weekly active users also experienced growth, reaching around 802K at the end of August before slightly declining to approximately 682K by the end of September.
Hill Climb Racing from Fingersoft maintained a consistent download rate, with weekly downloads peaking at around 95K in mid-August. The game's weekly revenue remained relatively stable, peaking at about $281 in the last week of August. Weekly active users showed a slight increase, reaching around 1M in mid-August before stabilizing around 975K by the end of September.
Asphalt 8 - Car Racing Game by Gameloft SE experienced a steady revenue stream, peaking at about $3.4K in the first week of September. Weekly downloads showed a slight decline, with a peak of around 87K in early July. The game maintained a stable number of weekly active users, averaging around 171K by the end of September.
Snake.io - Fun Snake .io Games from Kooapps Games saw varied weekly downloads, peaking at around 67K in mid-July. Weekly revenue remained modest, with a peak of about $46 in early August. The game’s weekly active users fluctuated throughout the quarter, reaching a high of around 428K in mid-July and stabilizing around 402K by the end of September.
My Town Home: Family Playhouse by My Town Games Ltd experienced a steady increase in weekly downloads, peaking at around 39K in the last week of September. Weekly revenue remained low, peaking at about $25 in the first week of July. The game’s weekly active users showed growth, rising from around 198K at the beginning of the quarter to approximately 206K by the end of September.
For more detailed insights and data, visit Sensor Tower.